In parallel with the design work and the development of the electronic prototypes, we have also started to explore the idea in code. At this stage, it is important for us to understand how the code will need to work in order to achieve the rotation and desired arrangements of the ‘Toblerone form’ (i.e. triangular prism). As you will see below, the code is triggering the rotation of one animated toblerone form. The next step is to look at how we can push this to the rotation of several toblerones… allowing for several different ‘weather’ patterns.
Some really nice effects coming through with the etched Flora & Fauna now placed on the map. The next challenge is how we present the logbooks on this map.